AugmentsSet 17 · 42
Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.
Choose 1 of 4 Divine Artifacts. Artifacts are more powerful items with a unique effect.
Choose 1 of 3 quests to prove yourself to Aurelion Sol. Chosen Quest: ?
Gain 25 Tactician Health. Your rightmost shop slot costs Tactician Health instead of gold.
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
The first time you would be eliminated, instead remain at 1 Health
Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager. Salvagers allow you to break completed items into components
Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
Vanguard shields are 25% stronger and explode when broken, dealing 500 magic damage split between enemies in a 2-hex radius.
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
Your team gains 10% Durability. Lose an additional 1 Tactician Health when you lose combat.
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain 3 Primordian Champions and 2 Tiny Duplicators. Unique 3-Star Champions Fielded: ? / 6 Levels: ? / 9
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
Gain a Spear of Shojin. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops. Zed is a 5-cost Attack Fighter that creates clones of himself.
For each unique completed item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.
At the start of each round, if the combined Health of all your unique Brawlers is high enough, gain a reward and increase the threshold (up to four times). Gain a Cho'Gath and a Gragas. ?? / ?
When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra. Space matter and loot quality increase each time. Gain 2/3/4 space matter depending on Dark Star breakpoint. Space Matter: ? / ?
Gain one of the four Meeplords. (Power scales with Stage.)
Every star level of unique Dark Star units you field increases the execute threshold by 1%. Gain a Cho'gath and Lissandra. Bonus Execute Percent: ?%
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
Snipers gain 8% Damage Amp for each combat fought from the same starting hex, up to 32%. Gain an Ezreal and a Gnar.
Your team gains 2.5 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
Each round, roll a die. Get a bonus based on that roll. Health: ? Attack Speed: ?%
Your team gains 100 Health. Timebreakers gain 7 Health and 30%% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon. (Health: ?, Attack Speed: ?%)
Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.
Your team gains 15 health for each total star level in your army, and your 5 cost odds increase by 2%.
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 8 gold.
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
Yasuo's hexes also affect adjacent units at 100% effectiveness.
Your team gains 15 Attack Damage and Ability Power.