Mighty Carrowsell
#674 · Uber RareBasis — Lv30 · Treasure 300% · Multi-hit 12750+12750+12750
Traits & Abilities
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Range
Attack range 400 · Strike zone -70~470- Mighty Carrowsell400Baseline

This unit has no anti-traits, so the axis lines up commonly seen enemies across the range spectrum instead.
Range comparison →What to know about this unit
Its anti-trait works defensively. Against the 91 enemies it matches, incoming damage drops to 0.25× (0.2× with talents maxed), with no bonus on its own hits. Reading those 91 as extra output would be wrong.
Its 400 range ranks 203, and with mid-to-high output it hits before it is hit.
25% of its cycle is windup — knock it back or freeze it mid-animation and the whole swing is gone.
258 frames between attacks puts it in the slowest 12% — a big hit lands rarely.
4,400 health (119th) and 3,000 attack (49th) together let it take hits while dealing them.
Its listed 3,000 attack is high, but the long windup means less of it actually lands.
4 knockback hits rank 100 — it holds its spot, so its damage does not get interrupted.
Curse strips enemy abilities, resetting what a gimmick-heavy stage demands of your lineup.
3,000 to deploy (108th) with a 4,600-frame respawn (79th) — losing it once sets the run back.
Movement speed sits in the bottom 9% at a cost of 3,000 — not a unit you stack to hold a line.
Community grades: Korean B, Japanese B+.
Community rank
Korean community · Ver. 13.4 · 10-step scale
- BBase
Japanese community · Ver. 15.5 · 10-step scale
- B+3
Ranks are transcribed from community tier lists — not official, and they shift with each game version.
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Data updated 8/21/2026