White Knight Cyclops
#634 · Uber RareBasis — Lv30 · Treasure 300% · Multi-hit 17510+17510
Traits & Abilities
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Range
Attack range 460 · Strike zone 0~460- White Knight Cyclops460Baseline

This unit has no anti-traits, so the axis lines up commonly seen enemies across the range spectrum instead.
Range comparison →What to know about this unit
A ×3~4 bonus applies across 1 traits, and 48 enemies match. From a reach of 460 it outranges 37 of them while 10 reach further. Those 10 are the ones the multiplier alone does not solve.
Its 460 range ranks 74, and with mid-to-high output it hits before it is hit.
273 frames between attacks puts it in the slowest 9% — a big hit lands rarely.
2,600 health (263th) and 2,060 attack (144th) together let it take hits while dealing them.
With only 1 anti-traits it is a pick-your-stage unit — close to the best answer where they appear, and without a slot where they do not.
3,550 to deploy (39th) with a 4,800-frame respawn (63th) — losing it once sets the run back.
Community grades: Korean C, Japanese B.
Community rank
Korean community · Ver. 13.4 · 10-step scale
- CBase
Japanese community · Ver. 15.5 · 10-step scale
- B3
Ranks are transcribed from community tier lists — not official, and they shift with each game version.
Community ratings
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Data updated 8/21/2026